Intel’s Revolutionary Project Alloy

Intel’s revolutionary Project Alloy takes the VR (virtual reality) movement to another level. An Intel Developers Forum wants your VR experience to be without restraint or restriction.

Project Alloy is a virtual reality system that is completely wireless. Not even leading VR devices, like Oculus Rift, can boasts this. Intl’s VR headset has all cameras, sensors and controls all rolled up into one. Intel CEO Brian?Krzanich’s motive is clear. He and his top colleagues want a free moving VR experience. This means no wires, no screen issues, no technological hangups whatsoever. Project Alloy relies on hand tracking technology and integrated sensors. They use Real Sense technology and lasers ?to capture people walking into a virtual world. Other successful virtual reality devices have great frame rates and clean screenings. These headsets depend on their wiring to ensure quality frames and screens. Intel is partnering with Windows. Windows Holographic and Project Alloy will combine forces and operating systems to build powerful applications. This system is very early in development, although Krzanich gave a public demo about it. I say this because Project Alloy probably won’t be made public anytime soon. It mid to late 2017, it will reveal the Project Alloy hardware. This is so Alloys Hardware and Windows Holographic can be easier to combine.

Let’s get back to wireless. Just how is Intel going to give us the quality we need by cutting wires? If I were a VR fan, I’d hope Intel would give us the quality and wireless technology to make this work. If they do, that alone would set them apart from the competition. That would be good for Intel business wise. That would be good for virtual reality customers and enthusiasts. But what about socially? I wouldn’t want people to live in their fantasy VR world 24/7. I know it sounds far fetched. But I think so many people are disillusioned by the real world that they’d be happy with 24/7 VR. What these wires do is limit VR headsets. In some ways, they keep us from going too far. I’m afraid of what we’d do with wireless VR. Would wireless VR mean social chaos?

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